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An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are  combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games.
An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are  combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games.
Common examples of such games include:
* Chess
* [[Hive]]
* Xiangqi (Chinese chess)
* Games from [[wikipedia:GIPF_Project|GIPF Project]], such as [[wikipedia:YINSH|YINSH]].
* Connect 4


== Ratings ==
== Ratings ==
Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games.
Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games.

Revision as of 10:22, 26 September 2025

An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games.

Common examples of such games include:

Ratings

Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games.