Abstract strategy games: Difference between revisions
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An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games. | An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games. | ||
Common examples of such games include: | |||
* Chess | |||
* [[Hive]] | |||
* Xiangqi (Chinese chess) | |||
* Games from [[wikipedia:GIPF_Project|GIPF Project]], such as [[wikipedia:YINSH|YINSH]]. | |||
* Connect 4 | |||
== Ratings == | == Ratings == | ||
Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games. | Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games. | ||
Revision as of 10:22, 26 September 2025
An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Such games are combinatorial, i.e. perfect information, don't involve non-deterministic elements (shuffled cards or dice rolls). This page will mostly be about two-player zero-sum games.
Common examples of such games include:
- Chess
- Hive
- Xiangqi (Chinese chess)
- Games from GIPF Project, such as YINSH.
- Connect 4
Ratings
Under perfect information and the absence of luck, it makes perfect sense to quantify a player's strength or skill level with a rating system. We can assign a number to a given player, and based on two rated players, we can estimate the outcome either in a single game, or an entire match consisting of a series of games.
